Black Art of Java Game Programming
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.Covers all the essentials of Java for graphics and game developmentShows how to write interactive video games for the Web, playable by millions around the worldPresents unique networking techniques for multi-user environmentsCD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, an
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Review by Mihailo Despotovic for Black Art of Java Game Programming
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Great book. I really enjoyed networking chapters – there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins – networking, advanced graphics, multiplayer gaming, etc… Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.
Review by for Black Art of Java Game Programming
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Although this is a VERY old book, which was published early in the life of Java 1.0, it is filled with excellent game programming examples. I found it to be a good general reference to Java as well. It is fun being able to run your programs on any computer and any environment, even from your own personal web page! I used the techniques I learned about Java graphics programming to build an entire front end to my web site in Java. No HTML links, all Java links, with animated GIFs (Java draws these automatically!), buttons that click, scrolling text, and other neat features. I was even able to create a cool scrolling news reader for my web site using techniques from this book. It’s a great resource even if you are not interested in game programming, because the graphics techniques are very useful.This book is great for beginners, but does not get into any deep game programming issues. Several example games are fun to examine and play.
Review by for Black Art of Java Game Programming
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I wish my textbooks were written like this! This book is the complete package for anyone who always wanted to write a game but didn’t have an idea where to start. ‘Black Art’ begins by assumming you >*don’t even know Java*
Review by for Black Art of Java Game Programming
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I knew nothing about Java when I started this book, and after only four chapters I was able to write a decent pong simulation. No, pong isn’t innovative, I’m just saying this book can teach ANYBODY Java. Yes, it’s old, it does use the Java 1.0 API, but Sun’s website has all the info for making your code “new and improved” if that’s what you want. The book says on the back it’s Intermediate to Advanced, though I believe that means you have to know SOME programming (not necessarily Java), so don’t shy away from this just because you don’t know Java. If you’ve ever programmed in anything, this book can teach you.
Review by Orianwax for Black Art of Java Game Programming
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this book is pretty old, but if your a beginner to both game programming and java then there is no other better book than this…it will teach you about classes, interfaces, inheritance…and all the while making it fun and iteresting… you’ll develope little games along the way and learn about some simple AI too…so old and outdated…true…but worth every penny!!!