Question by Mr. Ryan: What are your thoughts about my march 2012 ban list?
People say oh they won’t touch Tourguide of the Underworld because in the not in the OCG and yet they say they will ban Sangan (which is a lot less potent without Tourguide present), am I missing something?

Basically, what I hope to achieve with this list, is currently lower tier decks given the chance to shine, as since I am not Konami I am not interested in money. I would want people have to come up with new decks and actually have to think when they play rather than “I do this, this and this, and you lose”. True there is a lot of diversity in the game already, though I feel that there are a lot of overshadowed and unappreciated archetypes. I want it to be more like “chess” than “rock, paper and scissors”.

Changes I would make to the banlist. What do you think?:

Banned:
Dandylion
Brionac, Dragon of the Ice Barrier
Foolish Burial
Black Luster Solider, Envoy of the Beginning
Mind Control

Limited:
Wind-Up Hunter
Inzektor Dragonfly
Royal Oppression
Master Hyperion
Red Eyes Darkness Metal Dragon
Ultimate Offering (Gadget decks are very powerful at the moment)
Grapha, Dragon Lord of Dark World
Royal Oppression (not sure about this one, could stay banned)
Rescue Rabbit (I believe it’s not in the OCG but I listed it anyway)
Six Samurai United (Six Samurai are still quite powerful in my opinion)
Judgement Dragon (or Semi-Limited)

Semi-Limited:
Wind-Up Carrier Zenmaity (Or perhaps have this change places with Wind-Up Hunter on the list?)
Sinister Serpent (not sure about this one but it seems quite slow) I’ll include the effect since I doubt many have heard of it because it’s so old: During your Standby Phase, if a “Sinister Serpent” exists in your Graveyard, you can return the “Sinister Serpent” to your hand.
Chaos Sorcerer
Treeborn Frog
Agent of Mystery — Earth
The Gates of Dark World

Unlimited:
Destiny Draw
Magical Stone Excavation (requires 2 discard cost and not many people use it, or none that I see)
Primal Seed (too specific)
Being someone who has used a Dark World deck long before (at least a year before) the structure deck was even announced, I have to say they were playable before it. Sure, they weren’t a top deck, but because they weren’t that good they were often overshadowed and most people didn’t focus on their merits, instead seeing just another mediocre archetype with had lots of potential in my eyes. And that they’ve released the new cards people think they are crap without them. Being someone who has used Dark World for many years I have to disagree.

It’s the same for Six Samurai in my opinion, a deck which I have owned for longer than Dark World though no longer use. They were alright until Konami brought out Storm of Ragnarok.

Also, 4 years isn’t really that much Yu-Gi-Oh experience as Snychros first came out in 2008, so you wouldn’t have had experience of the gmae before Snychros. Aside Dark World however, I have to agree with all your other points, LILY YOU QIN.

Best answer:

Answer by LILY YOU QIN
There’s no point to hitting dark worlds that heavily, seeing as how they aren’t doing much damage in either the TCG and OCG, especially not that hard. limiting grapha will take dark worlds out of the Meta, semi-limiting gates will drag(lol) the archetype down to being unplayable.

Hyperion, if hit, will most likely be limited to 1, due to the fact that 3 can get stuck a lot, many people opt to run 2. Likewise with JD, most LS decks are chaos, running 3 JD will clog the hand, plus you have other boss monsters(gorz, DAD, BLS, Chaos sorc). Because TGU doesn’t exist in the OCG, sangan and rabbit won’t be touched, due to rabbit’s dependence on TGU.

They most likely won’t hit inzektors and wind-ups too heavily, if at all, due to their novelty. At most they’ll probably ban hunter to prevent the loop. Without hunter, there will be no loop, and the deck will still be playable.

What do you think? Answer below!

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